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The Old World is a dangerous place.
As the Empire is fractured within and threatened by enemies from without, it is only wise to learn the soldier's craft or employ those who already possess the necessary skills. Some may say that one lives by the sword to die by the sword, and there is some truth to that. But in the lands of the Empire, refusing to live by the sword only means an even earlier death by the sword.
The Imperial Armouries offers options and guidance for characters pursuing a military career. It focuses on skills that players and game masters can use to add variety and expertise to the fighting peoples of the Old World, including:
- A discussion of the Myrmidion cult, providing the most comprehensive guide yet to the beliefs and practices of those who worship the goddess of strategy.
- Soldiers of all kinds, from the experiences of ordinary members of the Empire's glorious state troops to new careers as musketeers, halberdiers, and two-handed fighters.
- The role of mercenaries in the wars of the Old World, including background and rules for playing with Tilean characters and other hired blades.
- A guide to the Empire's famous knightly orders, with options for joining secular orders, Templar orders, or serving as an unaffiliated freelancer.
- An expanded list of weapons and armour, from simple tools of murder such as swords and axes to exotic ones such as weighted nets and pavises.
- Rules for taking cover in vehicles and buildings, as well as rules for the opposing side to blow up vehicles and buildings with devastating artillery.
- Optional and additional rules for new ventures, alternative approaches to critical injuries, mounted combat, the use of advantages, chases, and talents.
The Old World is a dangerous place.
As the Empire is fractured within and threatened by enemies from without, it is only wise to learn the soldier's craft or employ those who already possess the necessary skills. Some may say that one lives by the sword to die by the sword, and there is some truth to that. But in the lands of the Empire, refusing to live by the sword only means an even earlier death by the sword.
The Imperial Armouries offers options and guidance for characters pursuing a military career. It focuses on skills that players and game masters can use to add variety and expertise to the fighting peoples of the Old World, including:
- A discussion of the Myrmidion cult, providing the most comprehensive guide yet to the beliefs and practices of those who worship the goddess of strategy.
- Soldiers of all kinds, from the experiences of ordinary members of the Empire's glorious state troops to new careers as musketeers, halberdiers, and two-handed fighters.
- The role of mercenaries in the wars of the Old World, including background and rules for playing with Tilean characters and other hired blades.
- A guide to the Empire's famous knightly orders, with options for joining secular orders, Templar orders, or serving as an unaffiliated freelancer.
- An expanded list of weapons and armour, from simple tools of murder such as swords and axes to exotic ones such as weighted nets and pavises.
- Rules for taking cover in vehicles and buildings, as well as rules for the opposing side to blow up vehicles and buildings with devastating artillery.
- Optional and additional rules for new ventures, alternative approaches to critical injuries, mounted combat, the use of advantages, chases, and talents.