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Contents:
An extensive starter set with 31 miniatures for one player as a start for a Last Argument of Kings army or as a comprehensive selection for building First Blood lists. The units can be assembled in various configurations.
Includes:
- 1 Rhun Sidhe (Dual Kit)
- 1 Sciathan Riders (Dual Kit)
- 1 Crann Guardians - Weaver Courts
- 2 Kern Skirmishers - Weaver Courts
- Conquest: The Last Argument of Kings Quickstart Rulebook
- Conquest: First Blood Quickstart Rulebook
- Path of Conquest Guide
- Assembly Instructions
- A set of 12 dice and a measuring tool
- An Eä Paper Map
- All necessary command cards, bases and stands
The models are made of plastic and resin, are unpainted and need to be assembled.
Background:
Far to the west of the Hundred Kingdoms, beyond the northern Cairngall range and south of the Bitter Sea, lies an ancient land where the calls of exotic birds and the incessant rustling of leaves mark the end of human influence. Deep within these realms, known to their inhabitants as Faerann, rule the Weaver Courts – ancient cousins of the Spires.
Divided into four seasonal courts – Spring, Summer, Autumn, and Winter – the Weavers revere their innate gift of life-binding. They use it to shape almost every aspect of their culture, and they view Eä as a divine gift. They fulfill the duty to nurture and protect this world with the utmost seriousness.
Contents:
An extensive starter set with 31 miniatures for one player as a start for a Last Argument of Kings army or as a comprehensive selection for building First Blood lists. The units can be assembled in various configurations.
Includes:
- 1 Rhun Sidhe (Dual Kit)
- 1 Sciathan Riders (Dual Kit)
- 1 Crann Guardians - Weaver Courts
- 2 Kern Skirmishers - Weaver Courts
- Conquest: The Last Argument of Kings Quickstart Rulebook
- Conquest: First Blood Quickstart Rulebook
- Path of Conquest Guide
- Assembly Instructions
- A set of 12 dice and a measuring tool
- An Eä Paper Map
- All necessary command cards, bases and stands
The models are made of plastic and resin, are unpainted and need to be assembled.
Background:
Far to the west of the Hundred Kingdoms, beyond the northern Cairngall range and south of the Bitter Sea, lies an ancient land where the calls of exotic birds and the incessant rustling of leaves mark the end of human influence. Deep within these realms, known to their inhabitants as Faerann, rule the Weaver Courts – ancient cousins of the Spires.
Divided into four seasonal courts – Spring, Summer, Autumn, and Winter – the Weavers revere their innate gift of life-binding. They use it to shape almost every aspect of their culture, and they view Eä as a divine gift. They fulfill the duty to nurture and protect this world with the utmost seriousness.