Hobby service with heart
We're here for you. Personal, honest and reliable.
Add to your loot
Contents:
The "Faction Starter Bundle: Da Boss’ Brechtrupp" brings the Ironjawz to the very essence of what they love to do: charge straight ahead, loud and with enough metal on their heads to make even walls start to doubt themselves. Gordrakk, Fist of Gork, leads the charge and tears down everything with his Maw-Crusha that doesn't get out of the way fast enough. The Squigglenaut Obaboss bellows orders directly into the front line, while Orruk Squigglenauts advance as an iron core and simply claim every hot spot. Gore-gruntas thunder across the battlefield like an avalanche of destruction, and the Grunzmaul Gauna drives the hunt forward with growling ferocity. A Weirdnob Shaman unleashes raw Waaagh magic that knocks enemies off balance and makes their own mob even angrier. When things need to get really ugly, Brutes march forward and turn every defense into a field of rubble. The final blow is delivered by Weirdprotze, who break through with brutal force even where others would have long since gotten stuck.
Who is this bundle suitable for?:
This bundle is aimed at both aspiring and experienced Waaaghbosses looking for a brutal, thematically rich Ironjawz warband that is ready to use immediately and can be effortlessly expanded with more Orruks. The included units combine powerful close combat strength, stomping cavalry, and Waaagh magic, perfect for overwhelming the enemy and deciding the battlefield with a single, massive attack.
The bundle contains:
- 1x Gordrakk, Fist of Gork (alternatively buildable as a Megaboss on Maw-Crusha)
- 1x Squigglenaut Obaboss
- 10x Orruk Squigglenauts
- 3x Gore-gruntas
- 1x Grunzmaul Gauna (alternatively buildable as a Squig-Boss on Grunzmaul with or without a Squig pack)
- 1x Weirdnob Shaman
- 5x Brutes
- 3x Weirdprotze (alternatively buildable as a Squig-Boss)
You can find more detailed information about the individual products on the linked individual pages.
Note: The quantity refers to the number of miniatures.
The included miniatures are made of plastic, are unpainted, and must be assembled. Matching bases are included.
Background:
The Ironjawz are the heavily armored Orruks of the Orruk Warclans and are considered the direct, uncompromising bruisers among the Greenskins. They live for close combat and firmly believe that problems are best solved with a powerful blow. Their culture revolves around strength, hierarchy, and the right of the strongest to bellow orders. Those who prevail lead, those who falter are pushed aside or simply overrun.
Typical of the Ironjawz is their preference for meter-thick plate armor. They plunder metal from defeated enemies, tear it from fortifications, or take it from battlefields and rivet it into ever heavier armor. The more hits an armor has already taken, the better, because scars and dents are a sign to them that they have already survived many skirmishes. In battle, they usually march forward in tight wedges, accept the incoming fire, and then break into the enemy ranks with raw force.
The Ironjawz follow the urge for the great Waaagh, that primal fighting frenzy that drives Orruks and makes entire warbands faster, louder, and more violent. When a Waaagh gains momentum, a dispute between mobs turns into an avalanche of steel, bellowing, and impacts. Their leaders deliberately build up this momentum, because an Ironjawz war is at its best when it doesn't stop, but keeps getting bigger.
Contents:
The "Faction Starter Bundle: Da Boss’ Brechtrupp" brings the Ironjawz to the very essence of what they love to do: charge straight ahead, loud and with enough metal on their heads to make even walls start to doubt themselves. Gordrakk, Fist of Gork, leads the charge and tears down everything with his Maw-Crusha that doesn't get out of the way fast enough. The Squigglenaut Obaboss bellows orders directly into the front line, while Orruk Squigglenauts advance as an iron core and simply claim every hot spot. Gore-gruntas thunder across the battlefield like an avalanche of destruction, and the Grunzmaul Gauna drives the hunt forward with growling ferocity. A Weirdnob Shaman unleashes raw Waaagh magic that knocks enemies off balance and makes their own mob even angrier. When things need to get really ugly, Brutes march forward and turn every defense into a field of rubble. The final blow is delivered by Weirdprotze, who break through with brutal force even where others would have long since gotten stuck.
Who is this bundle suitable for?:
This bundle is aimed at both aspiring and experienced Waaaghbosses looking for a brutal, thematically rich Ironjawz warband that is ready to use immediately and can be effortlessly expanded with more Orruks. The included units combine powerful close combat strength, stomping cavalry, and Waaagh magic, perfect for overwhelming the enemy and deciding the battlefield with a single, massive attack.
The bundle contains:
- 1x Gordrakk, Fist of Gork (alternatively buildable as a Megaboss on Maw-Crusha)
- 1x Squigglenaut Obaboss
- 10x Orruk Squigglenauts
- 3x Gore-gruntas
- 1x Grunzmaul Gauna (alternatively buildable as a Squig-Boss on Grunzmaul with or without a Squig pack)
- 1x Weirdnob Shaman
- 5x Brutes
- 3x Weirdprotze (alternatively buildable as a Squig-Boss)
You can find more detailed information about the individual products on the linked individual pages.
Note: The quantity refers to the number of miniatures.
The included miniatures are made of plastic, are unpainted, and must be assembled. Matching bases are included.
Background:
The Ironjawz are the heavily armored Orruks of the Orruk Warclans and are considered the direct, uncompromising bruisers among the Greenskins. They live for close combat and firmly believe that problems are best solved with a powerful blow. Their culture revolves around strength, hierarchy, and the right of the strongest to bellow orders. Those who prevail lead, those who falter are pushed aside or simply overrun.
Typical of the Ironjawz is their preference for meter-thick plate armor. They plunder metal from defeated enemies, tear it from fortifications, or take it from battlefields and rivet it into ever heavier armor. The more hits an armor has already taken, the better, because scars and dents are a sign to them that they have already survived many skirmishes. In battle, they usually march forward in tight wedges, accept the incoming fire, and then break into the enemy ranks with raw force.
The Ironjawz follow the urge for the great Waaagh, that primal fighting frenzy that drives Orruks and makes entire warbands faster, louder, and more violent. When a Waaagh gains momentum, a dispute between mobs turns into an avalanche of steel, bellowing, and impacts. Their leaders deliberately build up this momentum, because an Ironjawz war is at its best when it doesn't stop, but keeps getting bigger.