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Warhammer 40000: Dominatus Armageddon (English)
Content:
"Warhammer 40000: Dominatus Armageddon" is an English-language campaign deck for Warhammer 40,000 that allows you to connect multiple games into a cohesive narrative campaign. The deck is designed to enable story-based events with streamlined rules and minimal administrative effort, so you can play an entire campaign even over the course of a weekend.
During the campaign, players join one of three alliances, earn points, upgrade units, and influence the further course of the narrative with their decisions. Each of these alliances has nine unique agendas that can be fulfilled during the games. If successful, a special card is earned that influences the end of the campaign.
The battles revolve around critical locations on Armageddon, the control of which grants special rules to the respective alliances and influences future games. This creates thematic battlefields with special dangers and effects, such as dangerous rockfalls or crumbling ruins that can damage units seeking shelter within them. Thus, the deck combines tactical decisions on the tabletop with a narrative campaign structure.
What is Warhammer 40,000:
Warhammer 40,000 is a tabletop strategy game from Games Workshop, set in a grim and dystopian space-fantasy/sci-fi future. The setting combines elements of classic science fiction such as spaceships, alien species, genetically enhanced warriors, and highly advanced technology with fantastical aspects such as demons, psionic powers, ancient deities, mystical artifacts, and legendary heroes.
Players assemble armies of miniatures, paint them, and lead them into tactical battles against each other on the game table.
Each army has its own units, abilities, strategies, and playstyles. The rules determine movement, ranged and close combat, mission objectives, and numerous special abilities that can influence the course of a battle. It's not just about eliminating enemy units, but also about fulfilling mission objectives and controlling strategically important positions.
Warhammer 40,000 can be played as single games, in campaigns, or in tournament formats. Supplementary rulebooks, codices, mission decks, and game aids expand the possibilities of the game and provide varied scenarios as well as new tactical challenges.
Note:
This item is the English-language campaign deck.
Background:
Armageddon is one of the Imperium's most infamous war zones. The planet is characterized by industry, ash wastes, hive cities, contaminated wastelands, and endless battlefields. War has been waged here for generations, and few places represent attrition, fanatical resistance, and merciless annihilation as much as Armageddon.
On Armageddon, the strength of an army alone does not determine the outcome of a campaign. Supply routes, fortified positions, ruin complexes, industrial facilities, and strategic hubs can halt entire offensives or open the way for a devastating attack. Every conquered location is paid for with blood, every retreat leaves scorched earth, rubble, and countless dead.
In a campaign for Armageddon, every battle becomes part of a larger conflict. Individual engagements can strengthen an alliance's influence, secure critical locations, or drive the final phase of the war in a completely new direction. Amidst crumbling ruins, deadly rockfalls, and the remnants of past massacres, a chronicle of attacks, counter-attacks, and desperate decisions emerges, its end written only on the battlefield.
Warhammer 40000: Dominatus Armageddon (English)
Content:
"Warhammer 40000: Dominatus Armageddon" is an English-language campaign deck for Warhammer 40,000 that allows you to connect multiple games into a cohesive narrative campaign. The deck is designed to enable story-based events with streamlined rules and minimal administrative effort, so you can play an entire campaign even over the course of a weekend.
During the campaign, players join one of three alliances, earn points, upgrade units, and influence the further course of the narrative with their decisions. Each of these alliances has nine unique agendas that can be fulfilled during the games. If successful, a special card is earned that influences the end of the campaign.
The battles revolve around critical locations on Armageddon, the control of which grants special rules to the respective alliances and influences future games. This creates thematic battlefields with special dangers and effects, such as dangerous rockfalls or crumbling ruins that can damage units seeking shelter within them. Thus, the deck combines tactical decisions on the tabletop with a narrative campaign structure.
What is Warhammer 40,000:
Warhammer 40,000 is a tabletop strategy game from Games Workshop, set in a grim and dystopian space-fantasy/sci-fi future. The setting combines elements of classic science fiction such as spaceships, alien species, genetically enhanced warriors, and highly advanced technology with fantastical aspects such as demons, psionic powers, ancient deities, mystical artifacts, and legendary heroes.
Players assemble armies of miniatures, paint them, and lead them into tactical battles against each other on the game table.
Each army has its own units, abilities, strategies, and playstyles. The rules determine movement, ranged and close combat, mission objectives, and numerous special abilities that can influence the course of a battle. It's not just about eliminating enemy units, but also about fulfilling mission objectives and controlling strategically important positions.
Warhammer 40,000 can be played as single games, in campaigns, or in tournament formats. Supplementary rulebooks, codices, mission decks, and game aids expand the possibilities of the game and provide varied scenarios as well as new tactical challenges.
Note:
This item is the English-language campaign deck.
Background:
Armageddon is one of the Imperium's most infamous war zones. The planet is characterized by industry, ash wastes, hive cities, contaminated wastelands, and endless battlefields. War has been waged here for generations, and few places represent attrition, fanatical resistance, and merciless annihilation as much as Armageddon.
On Armageddon, the strength of an army alone does not determine the outcome of a campaign. Supply routes, fortified positions, ruin complexes, industrial facilities, and strategic hubs can halt entire offensives or open the way for a devastating attack. Every conquered location is paid for with blood, every retreat leaves scorched earth, rubble, and countless dead.
In a campaign for Armageddon, every battle becomes part of a larger conflict. Individual engagements can strengthen an alliance's influence, secure critical locations, or drive the final phase of the war in a completely new direction. Amidst crumbling ruins, deadly rockfalls, and the remnants of past massacres, a chronicle of attacks, counter-attacks, and desperate decisions emerges, its end written only on the battlefield.